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[Game] Samsung invites attendees to power up in the ultimate gaming room
Samsung Electronics invites CES 2016 attendees in need of a break from the rigors of the show floor to unwind within the confines of a virtual basketball court or battlefield. As part of a unique interactive showcase, Samsung transformed some of its CES booths (11906, 11929 and 12429 in the LVCC Cen
Whowired News Team   2016-01-07
[Game] Webzen Mu: Origin beats Raven to top the Google Play sales list
Mobile MMORPG Mu: Origin came out on top in the Google Play sales ranking finally beating Raven on May 20. Mu: Origin returned to its throne after previously topping both the T Story sales list and Android based Google Play on the 28th last month. It has kept its 2nd place ever since but has now cla
Liz Kim   2015-05-20
[Game] Mobile game companies sales performance to change the landscape of the gaming industry
The 1Q earnings results for major game developers was released. Mobile game companies such as Netmarble Games, Com2uS, and Webzen came out strong, while web board game companies like NHN Entertainment and Neowiz Games were hit hard by stringent regulations. Nexon topped the sales list with Dungeon F
Jeansun Kim   2015-05-18
[Game] Target prices of Gamevil and Com2uS revised downward after sluggish 1Q earnings
Gamevil and Com2uS dropped at the market opening on May 13 as analysts revised down their target prices on their lower than expected 1Q earnings result. On the previous day, Gamevil posted its operating profit estimate in the 1Q at 1.527 billion won down by 59.4% from the previous quarter. Its sales
Liz Kim   2015-05-13
[Game] NC Soft셲 1Q operating profit at 44.9 billion won, down by 49% QoQ
NC Soft announced on May 13 that it posted 1Q consolidated operating profit at 44.867 billion won, up by 0.78% from a year earlier, but down by 48.65% from the previous quarter. The sales revenue increased by 5.59% to 188.113 billion won during the same period and its current net profit down by 2.57
Jeansun Kim   2015-05-13
[Game] Com2uS 1Q operating profit up by 1720% to 35.6 billion won
Mobile gaming company Com2uS posted record high quarterly sales at 93.7 billion won in the 1Q this year with its current net profit at 27.3 billion won and operating profit at 35.6 billion won. The sales, operating profit, and current net profit went up by 345%, 1720%, and 2477% from a year earlier.
Jeansun Kim   2015-05-12
[Game] Candy Crush Saga terminates its contract with Kakao Game
King Digital Entertainment announced that it will terminate its contract with Kakao Game, triggering a massive exodus from the Kakao gaming platform. According to the industry on May 11, King Digital Entertainment decided not to renew its contract with Daum Kakao Game, terminating its deal on May 9.
Liz Kim   2015-05-11
[Game] NHN Entertainment posts 1Q operating loss of 13.8 billion won, hit by game regulations
NHN Entertainment announced in its consolidated financial results on May 8 that it posted 13.8 billion won of operating loss in the 1Q 2015. NHN Entertainment turned negative from both QoQ and YoY. Its 1Q sales reached 138.1 billion won down by 9.2% from the same period last year and 7.1% from the p
Liz Kim   2015-05-08
[Game] KERI says online game shutdown shrank the domestic gaming market by 1.16 trillion won
The Korea Electro Technology Research Institute (KERI) announced on May 6 in a report titled The economic implication of the Shutdown Act on the gaming industry that elective shutdown options are better than forced regulation which shrank the market by 1.16 trillion won after its execution. The repo
Liz Kim   2015-05-06
[Game] Naver throws its full support behind webtoon based mobile game development
Naver has been zooming in on webtoon based mobile game development. The first beneficiary will be the game version of God of High School with Naver Webtoon. Developed by Sioo Interactive and published by NHN Entertainment, God of High School with Naver Webtoon started taking registration in advance
Liz Kim   2015-05-06
[Game] Self regulation on random logic game announced
The gaming industry embarks on autonomy and self-regulation on random logic games by disclosing the random logic hit rates for game items including capsule type fee paying items. On April 30, the Korea Internet & Digital Entertainment Association (K-IDEA) disclosed a set of self-regulations on rando
Jeansun Kim   2015-04-30
[Game] MU Origin to be released on April 28 in Korea
MU Origin enters Korea on April 28 after hitting the jackpot in China. Webzen plans to unfold its marketing campaign to drum up the buzz for its launch event set for 2PM on April 28. On its first day of release in China, the mobile game raked in 4.5 million won in sales in only 13 hours or 35.1 bill
Liz Kim   2015-04-28
[Game] HanbitSoft and YG Entertainment join hands for mobile rhythm dance development and publishing
Game developer HanbitSoft and YG Entertainment announced on April 23 that they clinched a joint business contract for mobile rhythm dance development and publishing for the global market. Based on the deal, YG Entertainment provides the rights to use the pictures, music, album, group names, images,
Liz Kim   2015-04-23
[Game] Netmarble to host global e-sports qualifying round for physically challenged students
Netmarble Games hosted a qualifying round for the 11th Korea Physically Challenged Students e-Sports Contest sponsored by the Ministry of Education and the Ministry of Culture, Sports and Tourism and organized by the Korea Creative Content Agency and the Kenya Institute of Special Education. Netmar
Liz Kim   2015-04-09
[Game] Webzen starts taking pre-sale orders for MU Origin
Webzen started taking pre-sale orders for MU Origin before its official launching service this April. To celebrate the launch, Webzen started a consumer marketing campaign at its website http://muorigin.webzen.co.kr on April 2. The consumer marketing campaign will continue till the last day to grant
Jeansun Kim   2015-04-01
[Game] NC Soft to sign MXM China service with Tencent
NC Soft announced on March 31 at the Tencent UP 2015 event that it signed a service contract with Chinese Tencent for its shooting action game MXM. Its first test will take place this May.Kim Hyung-jin, Executive Director at NC Soft, introduced MXM at the event and VP Sage Huang explained its local
Liz Kim   2015-03-31
[Game] NC Soft CEO Kim Taek-jin re-elected without a showdown with Nexon
NC Soft CEO Kim Taek-jin confirmed his second term after a one hour long heated debate with shareholders as they approved his re-election. Several shareholders protested against the resolution and exited the meeting. NC Soft held the annual general shareholders meeting on March 27 at its Pangyo R&D
Liz Kim   2015-03-27
[Game] Webzen poised to announce record high earnings in the 1Q
Webzen beamed on rosy growth prospects and higher earnings after a smash hit with Mu Online IP based web games in China this year. According to the industry on March 26, Webzen posted 14.2 billion won in operating profits up by 413% from the previous year and the royalty gained from Mu Miracle mobil
Liz Kim   2015-03-26
[Game] Only four out of ten mobile games survive
applications. According to digital advertiser DMC Media셲 report 쁌obile App Marketing Strategy and Prospect Based on the Mobile App Use, domestic smartphone users downloaded an average of 5.3 mobile games and removed 3.3 of them over the past six months.The game app uninstall rate of 63.3% is the
Liz Kim   2015-03-26
[Game] Gaming industry embroiled in controversy over draw-based lottery games
A set of regulations on lucky draw games has been issued, triggering controversy that it will leave the growth of the gaming industry stunted. On March 24, Chung Woo-taek of the ruling Saenuri Party proposed a revision bill to the National Assembly that regulates lucky draw games,obligating the comp
Jeansun Kim   2015-03-24
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